Quests

Introduction
Player starts on a shaped world, small combat, ejected to one of the elemental worlds (see IntroQuest)

Act I
One quest in each elemental world. At the end of each quest, the player gets a part of a functional soulship. With four parts he can start exploring soulspace

Each quest is in a safe part of its elemental world, but the player can't get far from it (for now)

See FireIntroQuest, WaterIntroQuest, AirIntroQuest, EarthIntroQuest