R3tr0CGDM Wiki

Features / Places / Quests / Combat / Jobs / Ideas

Themes: exploration, difficult, customization
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Difficulty - player should feel that completing a dungeon or beating a boss is an achievement

 * No saving outside of town, or on overworld (with costly items)

Exploration - player should have to find info by themselves

 * No journal
 * No maps (or maybe bought from people? unlocked after some time?)
 * No quest marks, objective marks, etc
 * Quests are told by people, but not recorded in the journal
 * Quests short? Not game changing?
 * Book system: players can read book, visit libraries, to get info

Personalization - player should feel like this is THEIR story, and to make it their own

 * Player should be allowed to customize as much stuff as possible
 * Appearance customizable
 * Spells customizable
 * Skills customizable?
 * Party customizable
 * Can change jobs
 * Several endings for each main quest
 * Several ways to beat enemies - players should NEVER feel like they NEED a specific job or weapon