Places



Guidelines: no boring place. No "simple village"

Every place needs some special event going on OR some special feature OR some special belief. If possible all three.

Layout
The game takes place in the Soulspace. At the center of this space is the cityworld, a world with ports directed towards every other world.

Around it are the elemental worlds, infused with the energy of each element.

Around those are the conceptual worlds, infused with the concepts of reality.

Floating between and outside those are the lost worlds, worlds created by sorcerers concepts that don't exist anymore, dead worlds, etc.

Finally, outside this space are the Real worlds, worlds made of a composite of conceptual and elemental worlds